Mojang AB (full Swedish name: Mojäng Aktiebolag—Swedish for "Gadget Ltd."), pronounced /mʊˈjɛŋ/ (muu-YENG), originally Mojang Specifications, is the independent video game developer primarily known for the creation and development of Minecraft. It was founded by Markus Persson, Jakob Porsér, and Carl Manneh. Located in Stockholm, Sweden, Mojang currently has 27 employees.
Employees[edit | edit source]
Current employees[edit | edit source]
|Favorite games||Special talent||Notes||About: Mojang AB: Employees|
|Markus "Notch" Persson||Founder of Mojang and creator of Minecraft.net
|Dungeon Master 2, Doom, X-Com||Can look directly at the sun with only minor permanent damage.||@notch||Used to have a great hat, gave it away, now has a new hat.||Minecraft is the brainchild of Markus Persson. Rumors have it that he programmed it during a power outage in the summer of 1812 while he was carrying infants out of a burning church which was built on the back of a giant opossum. Also he is 11'6" tall and glows in the dark.
|Jens "Jeb_" Bergensten||Lead programmer/designer on Minecraft
|Starcraft, Doom 2, Don’t Look Back||Eating cheese doodles with chopsticks||@jeb_||He's a redditor!||Fun Fact #328: The facial hair right below his lower lip is brighter than the rest.|
|Daniel "Kappische" Kaplan||Business developer
Business Developer and Developer of Minecraft Pocket Edition
|Street Fighter IV, Tetris DS, Zelda: A Link to the Past||Typing very fast.||@Kappische||On his Skype picture he looks like a pirate.|
|Markus "Junkboy" Toivonen||Art developer
|Wild Guns, Metal Slug, Full Throttle||Laying down digital mosaic.||@jnkboy||Very mysterious.||Some say he doesn't even exist.|
|Jakob Porsér||Founder of Mojang and lead programmer/designer on Scrolls.com
|X-Com 2, Master of Magic, Diablo 2||Recursive for loops.||@JahKob||Will be making another game (Scrolls) along with Minecraft.||His pants defy gravity and suspenders alike.|
|Carl Manneh||Founder of Mojang and the CEO
|FIFA 10, Resident Evil, Tetris||Cloning himself.||@carlmanneh||Used to be Notch's old boss.||His last name sounds like "money" and he is Mojang's business guy. Coincidence?|
|Tobias Möllstam||Web developer
Force of Good
|Developing tight webs to capture customers.||@mollstam||One day he decided to eat failure and s*** success. True story.|
|Aron Nieminen||Lead programmer on Minecraft - Pocket Edition
|None||He's very bright.||His hair looks like a blue, woolen cap.|
|Daniel Frisk||Chief architect
||@danfrisk||He never works on Fridays.|
|Mattis "BombBoy" Grahm||Artist
|Lydia "MinecraftChick" Winters||Director of Fun
||Minecraft, Oregon Trail||Having bright-colored hair.||@LydiaWinters||Minecraft was the second video game she played.|
|Henrik "Carnalizer" Pettersson||Artist
||Boardgames, strategy games, Team Fortress 2, Half-Life, Minecraft||Extreme procrastination.||@carnalizer||Is the oldest person employed by Mojang.|
|Leonard "Xlson" Axelsson||Web Developer
||Can recite the entire alphabet by memory.||@xlson|
|Jon Kågström||Programmer on Minecraft
|@jonkagstrom||Used to work as an AI programmer at DICE on Battlefield.|
|Kristoffer Jelbring||Web developer
|Being Mojang's unofficial DJ.||@KrisJelbring|
|Marc Watson||Customer support manager
|Minecraft, Mass Effect, Halo, Elder Scrolls||Performs improv comedy||@Marc_IRL||Started Minecraft Marathon|
|Anton Albiin||Customer support||@EttGlasVatten|
|Mathias Andersson||Customer support||@91maan90|
|Mike Till||Customer support||US Army veteran||@E_Claymore||Worked with Marc at previous job|
|Warren "EvilSeph" Loo||Minecraft server development||@evilseph||Member of the Bukkit team.|
|Erik "Grum" Broes||Minecraft: Java Edition development||@_grum||Member of the Bukkit team.|
|Nathan "Dinnerbone" Adams||Minecraft: Java Edition development||@dinnerbone||Member of the Bukkit team.|
|Nathan "Tahg" Gilbert||Minecraft server development||@tahgtahv||Member of the Bukkit team.|
|Måns Olson||Game developer||@MansOlson|
|Johan Bernhardsson||Game developer||@jbernhardsson|
|Patrick Geuder||Data analysis||@pgeuder|
|Tommaso Checchi||Game developer on Minecraft Pocket Edition||@_tomcc|
Games[edit | edit source]
Minecraft[edit | edit source]
Minecraft is a sandbox video game originally created by Markus "Notch" Persson, maintained by Mojang AB, and part of Microsoft Studios. It is heavily inspired by Infiniminer.
From its creation, Minecraft was developed almost exclusively by Notch until Jens "Jeb" Bergensten started working with him, and has since become head of its development. It features music by Daniel "C418" Rosenfeld and paintings by Kristoffer Zetterstrand. Initially released as what is now known as Minecraft Classic on May 17, 2009, the game was released as Minecraft 1.0 on November 18, 2011. Since its release, Minecraft has expanded to mobile devices and consoles. On November 6, 2014, Minecraft and all of Mojang's assets were acquired by Microsoft.
Minecraft focuses on allowing the player to explore, interact with, and modify a dynamically-generated map made of one-cubic-meter-sized blocks. In addition to blocks, the environment features plants, mobs, and items. Some activities in the game include mining for ore, fighting hostile mobs, and crafting new blocks and tools by gathering various resources found in the game. The game's open-ended model allows players to create structures, creations and artwork on various multiplayer servers or their own single player maps. Other features include redstone circuits for logic computations and remote actions, minecarts and tracks, and a mysterious underworld called the Nether. A designated but completely optional goal of the game is to travel to a dimension called the End, and defeat the Ender Dragon.
Caller’s Bane[edit | edit source]
Caller’s Bane (originally known as Scrolls) is another Mojang game which was first conceived and developed by Jakob Porsér, with Måns Olson and Henrik Pettersson joining later on. Announced on March 2, 2011, it aims to combine elements from trading card games and traditional board game in the strategy genre.
In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the original title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang, and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.
The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012. It then hit beta on June 3, 2013 since when it is purchasable at a discounted price. The game was fully released on December 12, 2014, but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development". Servers for the game didn’t shut down, however, until February 13, 2018.
On June 20, 2018, it was announced the the game would be released for free the same day, along with changing the name from Scrolls to Caller’s Bane.
Cobalt[edit | edit source]
Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. The gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!" Cobalt is written in Lua and a dated alpha version is available on Windows and Mac. The game is expected to be released through a launcher, as well as on Steam for Windows and Mac. Cobalt will also available on Xbox 360 and Xbox One, which is being ported/developed by Fatshark, Pixeldiet, and published by Microsoft Studios. Cobalt was originally going to be released on October 30, 2015, but was delayed to be released on February 2, 2016 instead. The game also features music by Mattias 'anosou' Häggström Gerdt.
|Oxeye Game Studios Employees|
- Cobalt Theme Song
- Cobalt Trailer
Crown and Council[edit | edit source]
Crown and Council is a casual strategy game fully created by Henrik Pettersson. It was originally concieved in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.
The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles. There are 75 maps, with additional maps being procedurally generated.
He originally said he planned on continuing working on the game to fix bugs and add features. An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defence of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.
Unreleased games[edit | edit source]
0x10c[edit | edit source]
Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future on March 2012. 0x10C is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration. However, the gameplay elements remained true and on April 4, Mojang revealed it as a space sandbox title. The game was eventually indefinitely postponed because Notch had found creative blocks, citing the main problem as "it not being very fun to play"
Rex Kwon Do[edit | edit source]
Until July 2012, Mojang was co-developing a video game called Rex Kwon Do alongside an undisclosed developer. Before the title had reached a significant stage of development, Mojang canceled the collaboration, due to their lack of involvement and influence on the project.
Trivia[edit | edit source]
- The "AB" in "Mojang AB" stands for Aktiebolag, which roughly translates to Limited or Ltd in English.
References[edit | edit source]
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